Update v0.91 - Enemy wave changes + Warpriest hero


The most noticeable change in this update is the modification to the generation of enemy waves. There are now more enemies but the composition is made up of more lower tier units. Because of performance issues in previous versions (before the unit limitations) I made higher waves more difficult by changing enemies into elite units instead of adding more numbers. Eventually all units would become elite and lower tier units (Thralls, Wights) stopped appearing.

There should now be more variety of enemy units in later waves with lower tier units continuing to appear. Although, the game is more difficult as a result.

Also included in this update is the new Chapel Knights and Warpriest hero at the Chapel. They specialize in fighting skeletons (blunt damage).

Change Log:

-Modified generation of enemy waves to have more units but continue to have lower tier units appear in later waves (before, enemies would all eventually become elite tier with lower tier units not appearing). Difficulty progression between waves and enemy variety in later waves should now be better. As a result of these changes the overall difficulty has been increased.

-New hero "Warpriest". Wields a large warhammer and specializes in fighting skeletons (lots of blunt damage). Can be recruited from the Chapel.

-New recruitable unit "Chapel Knights". High defense knights armed with mace and shield. Effective against skeletons (blunt damage). Can be recruited from the Chapel.

-A priest now spawns from the Chapel to preach at the entrance. Part of the resident system. Can be disabled in the options.

-Reduced melee engagement range for Archers by half (unless given command to attack in melee). Should reduce issue with Archers entering melee combat when undesired.

-Increased Archer arrow damage from 12 to 18.

-Reduced veterancy experience requirements for Archers by 20%.

-Increased Templar health from 400 to 450.

-Increased heal amount of Templar Healing Light ability from 50 to 60.

-Reduced stamina cost of Templar Pull skill from 20 to 15.

-Increased Arrow Tower damage from 12 to 16.

-Increased veterancy experience requirements for heroes by 50% (they gained levels much too easily).

-Increased possible max unit count from 50 to 60. For players with very high end systems.

Files

Reignfall_v0.91.zip 89 MB
Nov 03, 2018

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