Update v0.9 - Limitation to unit counts + Housing residents


This update introduces a mechanic that limits the number of active player and enemy units (the amount can be modified when starting a new game). It is now truly possible to fight against an endless number of waves instead of the game eventually becoming too unstable due to the number of enemies.

Any units recruited by the player over the limit will be garrisoned at the Keep and can be manually deployed when the number of active units is under the limit. Upkeep is still payed for any garrisoned units. Heroes and any starting units do not apply to the limit. 

For enemy waves, any units over the limit will be placed in a reinforcement queue and spawn as units are destroyed. Bosses do not apply to the limit. Because enemies now attack from more directions, the game is a little harder.

Also included in this update are residents that spawn from housing and interact with service buildings. This should give the city some life and make it feel less empty. Residents can be disabled in the options.

Change log:

-There is now a limit (amount can be modified when starting a new game) to the number of active units for both the player and the enemy. Any units recruited over the limit are garrisoned at the Keep and can be manually deployed if the number of active units falls below the limit. Heroes and starting units do not count towards the limit. The amount for continued games from previous versions defaults to 15.

-Residents will now spawn from housing and interact with service buildings. Can be disabled in the options.

-Skeletons now have weakness against blunt weapons (Templar mace, Sorceress staff, Flagellants, Hill Giant).

-Pressing a number key twice rapidly to select a group will focus the view to the first unit in the selection.

-Significantly reduced the chance of enemy waves spawning as a single group.

Files

Reignfall_v0.9.zip 88 MB
Oct 24, 2018

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